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Gengetsu Kenbu
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PostSubject: Re: Suggestion box   Sun Sep 28, 2008 5:08 pm

Well give me a good system about how this idea of yours will work and I might change it but otherwise without a good solid system I can't change it...There will be too much god moding if a player can do more than one attack per turn...
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Artas



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PostSubject: Re: Suggestion box   Sun Sep 28, 2008 6:37 pm

Well for example if one player has to tell 2 speed and the other have 6 the other can atack with one jutsu and with one normal atack but if the other have 2 speed again and the other will have 9speed he will atack with one jutsu and 2 normal atacks
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Gengetsu Kenbu
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PostSubject: Re: Suggestion box   Sun Sep 28, 2008 7:23 pm

Well that way I can only increasy my characters speed and I will do like 20 attack each of my turn...That will be God Moding...Try to thing of some way to remove that problem...
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Kesh
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PostSubject: Re: Suggestion box   Mon Sep 29, 2008 5:43 pm

Hmm...Good ,but on the last site you critisized my characterastic system ,so I am forced to do the same ,I don't think we are in aneed of speed,DP and stuffs like that ,we could take care just with the system I tried to use,it's easier to understand and easier to fight with...But if you two agree I wont resist and help you...I think we would be enough only with 3 stats ,chakra,health and AP(Actions points)
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Gengetsu Kenbu
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PostSubject: Re: Suggestion box   Mon Sep 29, 2008 5:54 pm

yes but what will taijutsu move rquier then?chakra....I don't think it will be real that way...
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Artas



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PostSubject: Re: Suggestion box   Mon Sep 29, 2008 6:34 pm

wait I ve got an idea the speed will give more dmg to the tai jutsu , the intelegent will give more dmg to the gen jutsu and the ninjutsu will recruit precision
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Gengetsu Kenbu
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PostSubject: Re: Suggestion box   Mon Sep 29, 2008 6:51 pm

that is not good enought?I mean we already have a good system made so if we are going to make such dramatick changes I need you to explain everything just like I explained it...What does the stats give(more than one thing),give me some examples,also I don't see how will speed grant you more damage and what about ninjutsu..what will this precision give,what is it for,how can you increase it...and all the other stuff like that...I need it to be very acurate and the discription to be detailed and stuff....
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Gengetsu Kenbu
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PostSubject: Re: Suggestion box   Mon Sep 29, 2008 7:03 pm

Ok so here is the edited system.I change the Speed stat into Agility and replaced AP(attack points) and DP(defence poitns) with AP(Action Points).I hope you are both happy...If there is still someting you want me to change post it here :

Natural Stats(you cannot train them):
1:HP(Health Points)- Health will be the life force of a chracter.When attacked the character will loose health.If your health goes down to 0 or a little under, you will fall unconscious.If your HP goes -10 or eaven firhter you will die.HP will be determined by Strenght.Strenght * 2 = HP
Example:35(Strenght) * 2 = 70(HP)
2:CH(Chakra Points)- Chakra is used for jtusus.Whenever you do a jutsu your chakra will be drained.If your chakra goes down to 0 you will not be able to do anymore jutsus.NOTE: Your chakra can NOT go under 0.Which means that if you have 30 chakra and you do a jutsu that requiers 35 chakra the jutsu will NOT work and your chakra will only be reduced to 0.Chakra will be determined by your Inteligence.Inteligence * 2 = CH.
Example: 15(Inteligence) * 2 = 30(CH)
3:SP(Stamina Points)- Your stamina is going to be used for taijutsu moves.If your stamina gets to 0 or a little under, you won't be able to do anymore taijutsu moves(except normal attacks).If your stamina gets -10 or eaven under that you will fall unconscious.Stamina will be determined by your Agility...Agility * 2 = SP
Example: 30(Stamina) * 2 = 60(SP)
4:AP(Action Points)- Action Points are very important.They can be used for both Offense and Deffence.Each technique(taijutsu,ninjutsu,genjutsu) will require some AP in order to execute.If you don't have enought AP you will not be able to do a jutsu eaven if you have enought chakra.For example if Rasengan requiers 10 AP to do and you have only 8 AP you will not be able to do the jutsu.As I said AP can also be used for defence.When your opponent does a technique you can dodge it or defend from it by using your AP.You will have to use the exact amount of AP as the AP your oponent used.Example: If my oponents charges with Rasengan(it requires 10 AP for the example) and I use up 10 AP I will be able to dodge or block the jutsu.That way I will only loose AP and my oponent will loose both AP and CH for the jutsu.However during a fight you can convert your SP(Stamina Points) or CH(Chakra) into AP(Action points).When converting the CH/SP points used to convert will be devided by 2.
Example:If you convert 20CH/SP you will get 10 AP.Here is the example formula: 20(CH or SP) / 2 = 10(AP).
Your maximum AP(the AP you have in the begining of a fight) will be determined by your Streght and Agility: Strenght+Agility / 2 = AP
For example if you have 20 Strenght and 30 Agility here is what you get: 20(Strenght)+30(Agility)=50(The Strenght+Agility together) / 2= 25(AP).
Primary Stats(they can be trained):
1: Strenght- The strenght will allow the character to wear more weight and armor.For example in order to use a Normal Katana you will need 30 strenght (this are only examples the streght number needed will be changed).And using and Anbu Armor will requier 50 strenght.Which means in order to both have a Katana and Anbu Armor you will need a total of 80 strenght.Also the Strenght will determine your HP(I already wrote the formula up in the HP explanation)
2: Agility- Each jutsu will require a specifing ammount of turns to execute.For Example Chidori will require 2 turns in order to do.Which means that during your 2 turns you will not be able to do anything else except using AP to dodge enemy attacks.But if your Agility is higer than the CH/SP the technique requiers you will be able to do it for only one turn.This is really usefull becouse sometimes one single turn can deside the whole battle.Agility will also determine the SP(Stamina Points).I already wrote the formula up in the SP explanation.
3: Inteligence- Inteligence is used for jutsu learning time.Normaly when you start learning a jutsu you will have to wait a certain perioud of time in order to learn it(Don't warry during the time you need to learn the jutsu you will be able to do everything you want except missions).However if you have enought Inteligence you can make the time you need to learn the techinuqe much shorter.If you have more Inteligence than the CH/SP the techinuqe requires you will be able to learn it for half the normal time.Fore example if you want to learn "Kawarimi no jutsu" you will have to wait 1 hour to learn it, but if you have more Inteligence than the chakra the jutsu requires you will be able to learn it in only 30 minutes.Inteligence is also used to determine the CH.I already wrote the formula in the CH explanation.

PS: In order to do everything I need you both to be MORE active in the forum...I need your opinions after all...
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Kesh
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PostSubject: Re: Suggestion box   Tue Sep 30, 2008 2:31 pm

Btetter ,but I had to post b4 posting about tai jutsus ,Tai would be better cause tai attacks would require less AP and no chakra at all,it will also do less dmg and you can't kill your opponent with tais even if you get his hp to -100...Only nin and weapon attacks would kill ,tai is also easuer to dodge so If tai attack requires 3 ap it can be dodged for 2 ap at lvl1 ,higher you level the move it will require more AP ,will require more AP to be dodged and would deal more dmg...
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Gengetsu Kenbu
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PostSubject: Re: Suggestion box   Tue Sep 30, 2008 7:59 pm

well about the thing you can't kill the oponent with tais...that pretty much unreal.Taijutsus are actualy series and combos of a lot of normal attacks...so the thing with no killing is not approved as for the other stuff in the post I'm going to think on them when I return from dinner...
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Kesh
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PostSubject: Re: Suggestion box   Tue Sep 30, 2008 8:34 pm

Umm ,than there should be a choice between killing and sparing...You might be just having a friendly spar but you can't end the fight just cause all your attacks are too strong...
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Gengetsu Kenbu
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PostSubject: Re: Suggestion box   Tue Sep 30, 2008 8:52 pm

Afcorse I intended on making "sparing" and "to the death" types of battles.

So I think the system is best the way it is posted in the upper post...I'm leaving it like this, if you get an idea later in the game to change the system it's ok to tell me to add it...After all it's 100% shure that eaven after we start sending invitations to players and start playing the game we will still do a lot of Updates...

PS: Now I'm starting to think on the next part of the system...
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Kesh
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PostSubject: Re: Suggestion box   Wed Oct 01, 2008 2:21 pm

Umm ,why does tai jutsus requires stamina? If using stamina can get you down none will use tai jutsus...It's like requiring health for jutsus...
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Gengetsu Kenbu
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PostSubject: Re: Suggestion box   Wed Oct 01, 2008 3:25 pm

Becouse it's more real and it will be god moding if tai doesnt requiers anything.
PS: I made a little edid so now no matter which the stat is if it goes to 0 you will be unconscious.Here is why:
If your Health goes to 0 you will fall unconscious becouse that means your your life force is allmost gone and you are on the edge of dieng.So in order to prevent that your organism automatickly goes unconscious...
If your Stamina goes to 0 that means that your body has simply reached your limit.Which means that it will make you go unconscious so that it can rest.
If your Chakra goes to 0 that means you are out of spiritual energy or whatever it is and that will make you go unconscious.(I was't exactly shure of the reason about the chakra but It's true becouse in the episodes Naruto has fallen unconscious a lot of times becouse of overpassing his maximum chakra limit...
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Kesh
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PostSubject: Re: Suggestion box   Wed Oct 01, 2008 3:33 pm

Ok ,thats better...Should I start working on jutsus? Oh ,and you start with 5 AP right?
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