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 Fourm suggestions and Gameplay ideas

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Gengetsu Kenbu
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Gengetsu Kenbu


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Number of posts : 44
Registration date : 2008-09-28

Fourm suggestions and Gameplay ideas Empty
PostSubject: Fourm suggestions and Gameplay ideas   Fourm suggestions and Gameplay ideas Icon_minitimeSun Sep 28, 2008 11:05 am

Post here whatever suggestion about the forum or the gameplay of the RPG you have.Everyone can post here so don't be shy if you have an idea and share it with us...
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Kesh
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Kesh


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Number of posts : 34
Age : 31
Registration date : 2008-09-28

Fourm suggestions and Gameplay ideas Empty
PostSubject: Re: Fourm suggestions and Gameplay ideas   Fourm suggestions and Gameplay ideas Icon_minitimeMon Sep 29, 2008 3:26 pm

Yo ,I figured out how to use my ap idead ,each attack will have two numbers ap it requires and ap it requiresd to be dodged,all ninjas starts with 5 AP ,if you choose to be an assasin(AFTER you reach chuunin)you will get 1 ap and you gain 1 more AP after you rwach Jounin and one if you join ANBU ,become kage or sannin.Hunter will get 1000hp and medic 1000chakra instead of AP(IF you chooses to be ASSASIn you can no longer take Jounin exams or become Sannin or kage).CLose combat attacks would require 3Ap(AP determinates your speed,agility,control etc so some spells like Byakugan and sharingan will grant you AP bonuses...),so yopu will have 2 more AP wich isenough to dodge a physical attack(you need 2AP to dodge close combat attack),but if you will become tai jutsus specialist(Obtainable after you become Chuunin ,then you can choose to be Tai,nin or gen specialist wich will grant you some good bonuses to that type of jutsus ,you will gain 1 mastery point per rank after chuunin you gain so you can add more points on tai so your physical attacks might become stronger.Youc an add more than one point on your mastery),also you can choose 1 jutsu that will be your signature move wich will have good bonuses...
So much for now ,hope you like my idea...
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Gengetsu Kenbu
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Gengetsu Kenbu


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Number of posts : 44
Registration date : 2008-09-28

Fourm suggestions and Gameplay ideas Empty
PostSubject: Re: Fourm suggestions and Gameplay ideas   Fourm suggestions and Gameplay ideas Icon_minitimeMon Sep 29, 2008 4:19 pm

Did you eaven read my system post on the previous page?It's a really big post you can't miss it...There I already put a system like that for your AP and I also aded DP...Just read it...Don't warry there will also be classes and all, but as for the statistics read the idea I posted...

PS: It's exactly as your AP idea but a little more acurate than in your post...And about the other specializations and stuff I will have to think on them but I first need you both to approve the system I posted so that I can start doing the other systems..LIke clases,fighting systems, jutsus and alot more...
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Kesh
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Kesh


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Number of posts : 34
Age : 31
Registration date : 2008-09-28

Fourm suggestions and Gameplay ideas Empty
PostSubject: Re: Fourm suggestions and Gameplay ideas   Fourm suggestions and Gameplay ideas Icon_minitimeMon Sep 29, 2008 6:49 pm

My idea is that AP determinates how many actions,moves and wheather you can dodge...Each jutsu will have AP cost and AP it will require to be dodged...WIch means Genin will not be normaly able to hit a Jounin just cause hes quicker ,and we will not need shits like kawarimi and stuff ,it will also preven god moding and dodging hard attacks and doing serius dmg in same turn...
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Gengetsu Kenbu
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Gengetsu Kenbu


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Number of posts : 44
Registration date : 2008-09-28

Fourm suggestions and Gameplay ideas Empty
PostSubject: Re: Fourm suggestions and Gameplay ideas   Fourm suggestions and Gameplay ideas Icon_minitimeMon Sep 29, 2008 6:52 pm

well yeah the system I posted at the suggestion box is the same as you say...just read it...you can use AP for attack and DP for deffense...If you have hight ap and dp slmall genin guys will never be able to hit a Jounin rank or something like that....It also prevents god moding..Just read what i worte in the suggestion box...
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Kesh
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Kesh


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Number of posts : 34
Age : 31
Registration date : 2008-09-28

Fourm suggestions and Gameplay ideas Empty
PostSubject: Re: Fourm suggestions and Gameplay ideas   Fourm suggestions and Gameplay ideas Icon_minitimeMon Sep 29, 2008 6:54 pm

I did But we dont need both ,like in real you can't dodge hard attacks and do havy attack in same turn ,so if you would mix them both in AP I'd pe pleased...
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Gengetsu Kenbu
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Gengetsu Kenbu


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Number of posts : 44
Registration date : 2008-09-28

Fourm suggestions and Gameplay ideas Empty
PostSubject: Re: Fourm suggestions and Gameplay ideas   Fourm suggestions and Gameplay ideas Icon_minitimeMon Sep 29, 2008 6:54 pm

ok but post in the other topick...it's bothersome posting at 2 topicks at the same time...
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Kesh
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Kesh


Male
Number of posts : 34
Age : 31
Registration date : 2008-09-28

Fourm suggestions and Gameplay ideas Empty
PostSubject: Re: Fourm suggestions and Gameplay ideas   Fourm suggestions and Gameplay ideas Icon_minitimeTue Sep 30, 2008 3:32 pm

Sure...
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Fourm suggestions and Gameplay ideas Empty
PostSubject: Re: Fourm suggestions and Gameplay ideas   Fourm suggestions and Gameplay ideas Icon_minitime

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